
Happy villagers are better workers, so your top priority is always to take care of their needs. Some buildings generate wood and food on their own (provided you assigned a worker or two), while huts add villagers and provide a bit of steady income.Īt the root of Jack of All Tribes' gameplay is keeping villagers happy. Tasks range from building a certain number of huts to gathering resources such as gold, food or wood, and upgrading structures to a certain level. Each level has two or three objectives you'll need to complete before you can move on. To fulfill this legend, you'll travel across the continent, helping neighboring villages in trouble and doing your darndest to keep everyone busy and content.Ī few simple resources, a few level goals, and a couple of buildings are your only concerns in this game, freeing your attention up to concentrate on the fast-paced gameplay. The people here think Jack is the stranger foretold in legends who will bring peace back to the land. Jack finds himself dumped into a prehistoric village after a rollercoaster ride goes a bit differently than planned. It's a very well-built game that hits that "one more level" mark perfectly, and you won't be able to put it down until the end. You take on the role of Jack, unwitting chief of a tribe, and help the various prehistoric peoples get along better while you spruce up their villages. Jack of All Tribes is a bit like Virtual Villagers meets Totem Tribe while they're having a party at Build-a-Lot's house.

If their flag is returned and you are out of position they will most likely cap.From Divo Games, creator of Sea Journey and the Be Rich! series, come a time management/simulation game that will really sweep you off your sandals. During a standoff, don't venture off too far in pursuit of the enemy Capper. It’s extremely important to be in position to camp the enemy stand.

Notes on Camping: Whenever your teammate grabs the flag and begins his return route, now is the time to get in position to camp. Your job is to make an emergency grab (an 'e-grab'). The other team cannot cap if they do not have their flag on their stand and this is why standoffs happen so often.

To do this, you simply head to the flag in midfield and try to kill the defender(s) who are defending it and re-grab the flag. When this happens your job is to 'force' the other team to return the flag. Sometimes you'll die and drop the flag mid-field, and the other team will leave the flag there.

This means you will need to know routes for the maps you're likely to play and you should have a vague idea of how long each of those routes take to run. The capper's role is to capture the flag.
